#ifndef Torus_h__
#define Torus_h__

#include <GL/glui.h>


#include "Primitiva.h"


using namespace std;

class Torus : public Primitiva {

	float inner;
	float outer;
	int slices;
	int loops;

public:
	Torus(Materiais *mat, Texturas *tex, float inner, float outer, int slices, int loops);
	void aplica();
};
#endif //Torus_h__